![]() Pharaoh and Expansion Cleopatra • Windows Games • Downloads @ The Iso Zone. Pharaoh and Expansion Cleopatra. Publisher. Sierra Entertainment. Fans of Caesar III will find Pharaoh's look and feel familiar. Total Downloads: 602,935 : Downloads Last Week: 321 . Play 12 solitaire card games on your PC. Download Pharaoh and Expansion Cleopatra • Windows Games @ The Iso Zone • The Ultimate Retro Gaming Resource. Pharaoh download. Download Pharaoh. Pharaoh (pc game) Sierra 1999. Strategy Historical Empire management Building. 4.3. you have to become a pharaoh of Egypt. Pharaoh + Cleopatra bundle includes Pharaoh and Cleopatra: Queen of the Nile expansion. A city-builder gem, made by the creators of the award-winning Caesar III.
![]() Impressions Games. ESRB Descriptors. Mild Animated Violence. Game Information. Number of Players. Minimum System Requirements. Pentium- 1. 33 or equivalent. Pharaoh (pron.: /'fe? Ancient Egyptian dynasties. The title originates in the term "pr- aa" which means "great house" and it describes the royal palace. Historically, however, pharaoh only started being used as a title for the king during the New Kingdom, specifically during the middle of the eighteenth dynasty, after the reign of Hatshepsut. Pharaoh is an isometric city- building game set in Ancient Egypt created by Impressions Games and published by Sierra Entertainment for Microsoft Windows. It involves the construction and management of settlements and cities in ancient Egypt, and is the first such themed game in the City Building series. The game was released on October 3. Cleopatra: Queen of the Nile, developed by Break. Away Games the following year. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra.[1]. Pharaoh is an isometric city- building game that is set in Ancient Egypt that sees the player guiding their family through a series of cities from a basic nomad settlement, to grand cities. The player will begin as a local leader and progress through titles until earning the rank of Pharaoh. ![]() A number of levels will require for the player to choose between two different cities, one being more focused on monument building and the other on military exploits. In each mission there are a number of goals that need to be met in order to progress to the next city. The goals include a population target as well as ratings for prosperity, kingdom, culture and monuments. This item: Pharaoh - PC by Vivendi Universal Windows 98 / 2000 / Me / 95 / NT $86.50. In Stock. Sold by Rocky Hills and ships from Amazon Fulfillment. FREE Shipping. ![]() Pharaoh is based on the same game engine as Caesar III, also by Sierra Entertainment, and operates on the same principles, but has many improvements and exceptions. The game has little AI, relying instead on a high level of micromanagment from the player. All scenario objectives must be met before the next city in a campaign can be used and played. Each mission sets five targets for the city, each being a value on a rating scale. A higher target along the scale represents a higher difficulty level for the city. There are five rating scales: population, representing simply the number of residents in the city; the culture rating, representing the population's access to city services; the monument rating, which represents monument completion; the prosperity rating, which represents the city's financial success; and the kingdom rating, representing the city's relations with the Pharaoh and other cities in the kingdom. Pharaoh is a game where the player is responsible for setting up a city to prosper by building both industry and housing units, providing resources, pleasing the gods, trading with other cities and engaging in battle with rivals who try and invade the city. Food production in Pharaoh is done either by farming, hunting or fishing. The farming is based on the annual inundation of the River Nile whilst the other methods can be done all year round. Food can also be an important commodity used in trading and can be requested by other cities or Pharaoh himself. All houses need access to water, which is provided by water carriers working from fountains or from basic wells, both set up in areas with sufficient ground water. Religion and worship to the gods is an important aspect of the game. In each city mission, there will be a selection of usually three gods to worship. If the gods are appeased through the building of temples and regular festivals then they will bestow gifts and blessings upon the city, however if they are displeased they can disrupt the running of the city. Each gift or disaster that a God gives will be related to whatever area they have control over. Pharaoh has a range of different resources that can be for the citizens own personal use, to trade with or to use in the construction of monuments. The resources available are food (from farms, cattle ranches, fishing wharfs or hunting lodges), pottery (made from clay extracted from clay pits), beer (made from barley from farms), linen (made from flax from farms), papyrus (made from reeds), luxury goods (made from gemstones from gem mines), weapons (made from copper from copper mines), wood (from wood cutters) and bricks (made from clay and straw from grain farms). Quarries can provide a supply of plain stone, sandstone, limestone and granite. Gold can be extracted from gold mines and is taken to the city palace for the treasury. The goods will either by used by the appropriate industry such as potters or breweries or taken to storage yards for use when required or to be traded with other cities. In each mission only a select amount of resources will be available and the player will need to import goods they cannot make themselves from other cities. Trading in finished products like weapons and pottery can make a city more money than exporting the raw materials, likewise importing raw materials from others and building the finished product in the city will cost less. Additionally it is more costly to trade with far off cities but a greater profit can be made by exporting goods to them. Trade between cities takes places either by land via caravans or sea via docks. In order to trade with another city, a fee must be paid to open the route. A city can have numerous trade routes operating and can import or export goods depending on what each city buys or sells. As a mission progresses, new trade routes to previously shut off cities may open depending on how quickly the players city has complied with requests from other leaders. In order for a city to meet its targets for culture, the citizens will need to be provided with forms of entertainment. In Pharaoh, the entertainment available is performers such as jugglers, dancers and musicians and also senet houses which are venues where people will gather and drink beer. In the expansion pack, 'Cleopatra: Queen of the Nile', a zoo is available as an entertainment structure. Healthcare in cities needs to be widespread enough to cover all citizens with a range of facilities available such as physicians, dentists, apothecaries and mortuaries. Pharaoh requires areas to be desirable before housing will develop fully, factors that add to desirability of an area include gardens, statues, plazas and how far away the housing is from industrial areas. Some cities in Pharaoh are susceptible to attack by other civilizations, and the player must counter this threat by building defenses. A maximum of six forts can be recruited from the general population, each consisting solely of infantry, archers, or chariot- riders. Walls, gates, and towers can also be built to defend the city. A Recruiter is necessary to send soldiers to a fort and, in most missions, soldiers may also visit an Academy to increase their skill level prior to be being sent on "active duty". In addition to ground forces, a Navy may also be established. Naval wharfs are built to house one naval vessel a piece. The two types of vessels available are Transports and Warships, of which the player may build several of each. In certain missions the player will be required to send military support to other cities. The Pharaoh interface. Certain missions require that specific monuments be constructed before the player may move onto the next city in the campaign. Monuments are built through a lengthy process of acquiring the needed resources and recruiting labour via work camps and guilds to construct them. A city will need a supply of whatever raw material the monument is to be constructed out of (bricks, sandstone, plain stone, limestone etc) as well as wood and whatever burial provisions have been outlined. The campaign begins in 3. BC during the pre- dynastic period with the player having the rank of village elder. The missions during this period are tutorial in nature, having on screen prompts and instructions on how to achieve the mission goals. The player will learn the basics on how to set up housing units, provide citizens with water, food and religious facilities. This first period ends in 3. BC and then progresses to the Archaic period. The Archaic period in the game focuses on exposing the player to the main concepts of Pharaoh. Trade routes are established, a military and navy is required, and the first monument, a mastaba tomb, will be built. During the Archaic period, the player moves from being a village noble to a royal scholar and will rule until the start of the Old Kingdom in 2. BC. Missions during the Old Kingdom are primarily concerned with monument building. It is this period that will require the construction of both step and bent pyramids, as well as pyramid complexes, the Sphinx, obelisks, and sun temples. The player will begin this era in 2. BC as a royal scribe and, throughout the missions, will move up the ranks to become a Chancellor until this period ends in 2. BC. The Middle kingdom lasts from 2. BC until 1. 54. 1BC and during this time period the player will start as a vizier and end up as the Pharaoh. The main aspects of this era are dealing with the aftermath of a civil war, rebuilding cities, dealing with famine, and expanding the empire. The game concludes with the New Kingdom, a time period of 1. BC to 1. 27. 9BC. The player will face threats from outside empires including the Hyksos and be responsible for building cities in the expanded empire like Byblos. Expansion pack, Cleopatra: Queen of the Nile is included in this download". Download Pharaoh and Cleopatra (the PC game) with Metaboli. Build the pyramids in this City manager Egypt, country of Pyramids, the Nile, statues, sand and lots of mothers in bandages.. Mummies. And of course the great cities, that you'll be managing in Pharaoh Gold. An all round excellent city builder and manager, you'll be constructing the Egyptian city of your dreams with management of the flooding of the Nile, your food sources, your workers, various natural resources and the Gods themselves. The Cleopatra: Queen of the Nile expansion pack adds new buildings, new monuments and more improvements to the game! Note: - Requires the latest Direct. X version. Pharaoh and Cleopatra. Play Pharaoh and Cleopatra the PC video game. Pharaoh and Cleopatra Download (2. Strategy Game)Cleopatra: Queen of the Nile - - Official Pharaoh Expansion is more than an add- on of new scenarios and campaigns. The game includes enhancements to its parent title Pharaoh in the areas of gameplay, shortcut keys, and scope. Installation of the full commercial version of Pharaoh is required in order to utilize the expansion pack. Cleopatra VII reigned in Egypt at the end of the Ptolemaic period and the expansion covers not only her time in power but also the reigns of Tutankhaman and Ramses II. There are four new campaigns encompassing 1. New Kingdom era to Cleopatra's rule. Also, with this upgrade, you can now play the missions included in Pharaoh in any order without completing the campaign. Enhancements to the original game include the addition of the zoo to the missions Bubastis and Hetepsenusret (building at least one is necessary to attain the required Culture Rating), faster pyramid construction and pop- up message control. Four major plagues (River of Blood, Plague of Frogs, Hailstorm and Plague of Locusts) and new monument types have also been added. New enemies introduced in Cleopatra: Queen of the Nile - - Official Pharaoh Expansion include Assyrians, Persians, Phoenicians and Romans (possible allies at times) as well as tomb robbers. Other added features are new beasts (e. Paint Maker, Lamp Maker, Artisan's Guild and Henna Farm). Seven of the missions in Cleopatra: Queen of the Nile are timed and consist of two types: survival (4) and time limit (3). In the former, at the end of a given time limit (assuming your city still exists), you must meet or exceed pre- set ratings in various areas. In the latter, victory is claimed immediately upon meeting or exceeding all required ratings. Another new feature is the allowance to carry over from mission to mission (within campaigns only) certain properties including family savings, (some) troops and monuments. Whether constructing tombs in the Valley of the Kings or building the Lighthouse of Alexandria, battling Octavian or plagues, or simply beautifying and establishing a solid kingdom, Cleopatra: Queen of the Nile - - Official Pharaoh Expansion offers you the chance to relive and recreate history in the land of the Pharaohs. Caesar III proved that ancient- days God- Sim's could be very interesting, even in the age of super- accelerated 3. D FPS games. Thanks to that Impression Games pearl, millions of sim fans were able to go back in time to ancient Rome and re- live its glory, if only for a few days. The Impression Games decided to widen their opus to other great civilizations. Such is the charm and fun of the simulation, placed in the time of ancient Egypt. The sim was called Pharaoh, and it was met with fairly positive critique when it was released in October last year. The official add- on to Pharaoh, Cleopatra, is none- the- worse than the original when it comes to quality of design, and maybe even better taking in consideration the gameplay value of the additional missions. Due to its competitive release date, Pharaoh was dwarfed by some of the bigger Christmas hits. Unfortunately, some of the game's novelties were overshadowed because of it. The biggest novelty Pharaoh introduced, in regard to Caesar III, was the excellent historical background. Let me remind those that played it, but forgot what's it like to be Pharaoh, ruling the hot sands by the Nile and all, of the plot - -- It is taking place through three actual periods of the Egyptian history: Old, Middle and New Kingdom. Those periods were divided into sub- periods, so history connoisseurs had a full treat. In compliance with history, the player starts off as a leader of a nomad tribe, and gradually climbs up the social ladder, to end up as the Supreme Ruler of Egypt- the Pharaoh. After choosing a set of parameters and modes from the main menu, the player controls an Egyptian settlement. Similar to any other God- Sim, the key to progress is in the finances. The player starts off with comforting basic needs of the population (food, water, cookies..), and goes on to brew beer and manufacture extravagant goods, such as jewelry, to meet the needs of upper classes of the society. In order for the citizens to supply themselves with everything necessary, you have to have a healthy industry that will export more than you import. If there is a deficit, you will have to cover it with taxes. Jewelry makes most lucrative export (because its hard to obtain) or papyrus (which is primary export goods), as well as stone blocks. Of course, initially you are forced to import since some of the goods are impossible to obtain in your city. Cleopatra is an add- on to the basic Pharaoh game. That means that you have to have the Pharaoh already installed on your hard- drive, while the music and other data are downloaded from the Cleopatra CD. Apart from the known options of the old campaigns in Pharaoh, Cleopatra offers four brand- spankin' new campaigns for us to toy with. The add- on follows the timelines of the original, continuing with the progress through the history of Egypt. You can continue playing new campaigns with a dynasty built in Pharaoh, or create one from scratch, and attempt a new, and much more challenging missions in the Cleopatra Xpansion. Except Malaria disease, now you have the Plague that decimates your population. There is also some major bad weather that will prove as an obstacle in the game. The locusts, which will eat your crops, and the frogs, are particularly bad. The developers exhibit a fair sense of humor, so, for example, when the frogs swarm your city, each house affected by them will have a little frog on it. The people will be dissatisfied and leave town when the frogs begin to molest them?! Then you have migrating asps.. They and the lions present another big obstacle, during the building phase of the game. An even worse predicament is when the River Nile transforms into a River of Blood, and scares the socks off the population (well, it would if they wore socks). They will migrate to other settlements if the player doesn't apply some damage control and mitigate the hardships that keep hitting the town. So, there are four new campaigns.. While the title of this game is Cleopatra, only one of the four missions actually deals with her years as leader of Egypt. In Valleys of the Kings campaign, the main objective is to build a massive graveyard with enormous tombs and gravestones. You will carve those into the rock of the nearby hills, which will in time dwarf your settlement. The construction site will have to be guarded from potential tomb raiders that wish to rob the valuables that the Pharaoh will take with him into the afterworld. The second campaign places the player into the sandals of the great pharaoh Ramses. His mission is to build up Egypt to the maximum, and collect as much wealth as possible. Ancient Conquerors features military campaigns against good, old, wild tribes that will attempt everything in their power to destroy Egyptian civilization. The last campaign is Cleopatra. The objective is to build the capitol, Alexandria, and objects within the city, like the library or the lighthouse. The main adversaries in this campaign will be none other than Romans! During the four additional campaigns, the players will get to meet many new nations - -- Romans, Hittites, Persians and even Macedonians. New enemies require a new approach in combat, demanding more of the player than in Pharaoh. The game "sticks" to the historical facts and time frames, so anybody who knows anything about history knows how Cleopatra's character ends. The gameplay is identical to the original, and numerous options for leading your dynasty from Pharaoh serve as proof. If, for some reason, you don't have your previous Pharaoh saved positions, Cleopatra has a mode by which missions can be played in the order that the player desires. This will be a preferred option for those that do not wish to repeat campaigns played in the original. Since this is a direct add- on to the game, Cleopatra features a higher level of difficulty from start to finish. To be more precise, the campaigns are very difficult! The whole thing reminds me of what we had with Commandos and its expansion, Beyond the Call of Duty. The missions are hard in the beginning, when the cities are mere settlements, and still don't resemble the work of a megalomaniac, and they stay that way, even when the player becomes experienced. Each scenario has its special challenges, and features numerous side- missions. It is imperative that the player is careful at all times. Hailstorms will often kill your slaves/walkers as they wander to the outskirts of the map, which presents a significant loss of the labor force. That is why a movement limitation option is offered to save lives of your workers from a certain death. The pyramids are pretty, but useless. Unless the mission goals require it, I wouldn't suggest the enterprise of building them. The surplus of rocks and laborers is very rare, so the pyramids are not a must- have project. It would be wiser to invest into more useful things, like making the city prettier with different ornaments, boosting the moral of the citizens. While we are on the subject, it's better to have slums on the other part of the town, distancing them from the elite city residences. If you mix them, it will inevitably lead to general dissatisfaction. The food is always needed, so the player has to provide it in enormous quantities. If Oziris isn't angry, the surplus can always be sold, or stockpiled, in case Nile floods the crops. Workers should be paid wages somewhat bigger than the Kingdom offers, but you shouldn't be lenient on the taxes. New Cleopatra buildings include: Zoo, Lamp Maker, Henna Farms, Paint Maker, and Tomb Painters. In general, new monuments are not so time consuming as in original Pharaoh missions (in dimension they resemble buildings of the New Kingdom).
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